Monday, May 14, 2012

Top 10 Games till now according to me

Top 10 Games (PC)

1)Batman Arkham city-
After completing Batman Arkham Asyulm my expectations were too much from Arkham City and it lived all the expectations.I just loved the graphics and the gadgets featured in the game.The story was also intresting with an alternative ending.

Go for it guys if you haven't played it yet

2)Assassins Creed Series
When i started playing the first Assassins'c Creed,in the beginning my expectations were quite low but it ended out to be an awesome game.

Assassins creed 2 was even better with the new character Ezio with two hidden blades and added Weapons and Armour.

Then came out Brotherhood and Revealations.Both were awsome.
3)Deus Ex: Human Revolution
I just can't describe my excitement while playing this game.Exciting story,Augmention Technology and Awsome Weapons.I enjoyed this game too much.

4)Just Cause 2

Rico Rodriguez returning in an epic open

-world adventure set in the diverse 

tropical playground of Panau in South

 East Asia, where the aim is to cause 

chaos and destruction in a way that only

 Rico knows how! His mission is to destabilize

 the island and free it from the tyranny of the 

evil dictator, Baby Panay. Players tackle 

missions and objectives in any way they want

 while exploring the highly-detailed and

 beautiful island by land, sea or air, performing

 an insane range of new daredevil stunts and 

mastering the use of the all new grappling 

hook and Rico's trademark parachute.

5)Devil May Cry 4

If you play Devil May Cry 4 on the PC, you 
should expect all of the same visceral carnage 
featured in the console versions, but there's a
 caveat: You'll need a gamepad. If you're a 
glutton for punishment, you can try using the 
game's keyboard control scheme, but it's 
awkward and frustrating. However, assuming 
that you have a decent controller, you'll find 
that this excellent sequel is Capcom's finest 
PC release in years.

It's a challenging experience, though its 
smoother difficulty curve makes it far more 
accessible than Devil May Cry 3. In this vein,
 you're given an excellent number of gameplay 
choices that help you tailor the challenge to 
your preferences. You can initially choose one 
of two difficulties (and if you want to cry like a 
little kid, you can unlock several more), and 
you can even choose whether you want the 
game to perform some combos for you 
automatically. No, you aren't apt to find Devil 
May Cry 4 to be excessively tough on your 
first play-through, although it is no walk in the
 park, either. Nevertheless, it is generally 
excessive, and that isn't a bad thing. Stylish 
action, terrific boss fights, and beautiful, 
melodramatic cutscenes will inspire you to 
push forward, and they serve as an 
appropriate reward for a well-played sequence
 of demon slaying.

6)Cities XL 2012

Playing a virtual mayor may be a lot more

 enjoyable than doing it in the real world. Cities 

XL 2012 simplifies the messy rigmarole that

 comes with running a municipality; you 

eliminate things like labor problems, uptight 

councillors, and calls from angry residents 

about raccoons getting into garbage cans in 

favor of focusing on urban planning. 

Developer Focus Home Interactive does an 

impressive job on this big picture, too, thanks 

to a wide variety of map terrain and a 

straightforward interface that make it easy to 

build the metropolis of your dreams. But there

 is one big problem: You've seen it all before.

This game is a complete rehash of Cities XL 2011, with only some new buildings and maps
 added to the feature set. While the publisher 

is making no secret that this is more of an 

expansion than a full-blown sequel and is 

offering an upgrade to owners of last year's

 game for $15, there still isn't enough fresh 

content to warrant a purchase.


sci-fi first-person shooter Bulletstorm is a 

celebration of adolescent crassness. It is 

neither artful nor sophisticated, proudly 

wearing strings of obscenities as a badge of 

dishonor. Subtle it isn't; entertaining, it is. 

Where the meatheaded characters and 

forced, childish dialogue fail, the gameplay 

mostly succeeds, pushing you through a 

variety of attractive environments and 

encouraging you to "kill with skill." In 

Bulletstorm, you earn points by kicking your 

enemies into cacti, shooting them in the rear 

end, and flinging them into the air with your 

electric leash, among many other variations 

and combinations of bullets, boots, and 

exploding barrels. You spend these points on 

ammo, weapon upgrades, and more, giving 

you reason to perform these moves beyond 

the initial gratification they provide. Bulletstorm 

is sometimes ludicrous and often ludicrously 

fun--an enjoyable and occasionally 

embarrassing journey to the profane future it 


8)Prince of Persia:the forgotten sands
I've been a fan of the Prince of Persia franchise ever since 2003's The Sands of Time. The combination of acrobatics and combat-- along with the sweeping environments -- made the Prince of Persia franchise one of my favorites from the last generation. And despite Ubisoft beating the franchise into the ground by releasing sequel after sequel each year, I still bought and played them all -- though I recognized that the Prince was starting to feel more than a little tired. 

But the 2008 Prince of Persia -- a reimagining of the franchise that took away almost all the player's ability to fail -- showed that the Prince needed more than just a few tweaks and a short break to be exciting all over again. While some people enjoyed the ultra-forgiving, you-can't-lose aspect of the 2008 PoP, I felt like the game had brought this aspect in at the expense of the sense of accomplishment the previous games evoked. The Prince's adventures need to be beatable, sure, but player's don't need to have their hand held all the way. 

Which is why I think I enjoyed the latest game, Prince of Persia: The Forgotten Sands, as much as I did. While much more than a simple rehash of previous PoP mechanics, Forgotten Sands manages to find a fine balance between reward and punishment. Combine this with some awesome new mechanics and a combat system that really comes into its own by the end of the game, and it's easy to recommend despite the boring story and rather unpolished feel of the game's visuals.

9)James Bond oo7:Blood Stone
There's one James Bond game coming out this year that's got 007 fans cocking their golden guns in anticipation. Then there'sBlood Stone 007. While Wii and DS owners are being treated to a re-imagining of one of the most beloved console shooters of all time in GoldenEye 007, Xbox 360 and PS3-owning Bond fans have to make do with a consolation prize in the form of a third-person shooter from Project Gotham Racing makers, Bizarre Creations. And as far as consolation prizes go, this is about as comforting as an open-mouthed kiss from Dame Judi Dench. 

Dench and Daniel Craig reprise their roles of M and Bond in Blood Stone 007, while pop singer Joss Stone steps in as the token Bond girl Nicole Hunter. And those are basically the only obligations to the Bond license that this game fulfills. Otherwise there are no memorable villains, no signature gadgets – even the Bond theme music doesn't properly play until the final credits roll – and the only moment even vaguely resembling any form of fan service is the time you get to briefly step behind the wheel of the Aston Martin DB5 from Goldfinger, albeit for no apparent reason. Otherwise this could be any other bog standard third-person shooter with Daniel Craig's expressionless face smeared across it. 

10)Burnout:paradise city
The biggest change introduced in Burnout Paradise is the move to an open world, the streets of Paradise City (cue Guns 'N' Roses title track). The entire city is open at the start of the game, with the idea being that you can do whatever you want, whenever you want. Not all of the events are present at the start, mind you, and you'll have to put in a lot of time to unlock the game's roughly 75 cars, but you're never limited in the options before you. 

There are bits of good and bad to this. The good is that the city design is great, offering up plenty of varying spots for you to race in and tons of hidden areas to find. There is no shortage of tucked away passages, underground runs and all sorts of cool spots to hit. You'll find jumps littered everywhere, including small ramps with kickers on the side to send you into a barrel roll, which are great for the Stunt runs (which we'll come back to in a bit). 

The main downtown area of Paradise City is very reminiscent of the downtown tracks in the last couple games, while the western section of the city harkens back to the long, winding, countryside courses of past games as well. A couple of highways will put you dead in the middle of traffic and give you plenty of road to get up to speed on. 

BY-Nisarg Gajjar    $!|3/|/t @$$@$$!/|/